Town: Fìkh Jt-93v Wur

Fìkh Jt-93v Wur

Fìkh Jt-93v Wur
Example Constructi architecture.
StateFederation of Alveria
ProvenceUh-25vdebaq District
Sub ProvenceWìkhgomǐhmì Zone
RegionKibohê-lithëlê Moorland
Founded1183
Community LeaderAdministrator Fo-47k 'Cindi' Trêyesm
Area6 km2 (2 mi2)
Average Yearly Temp16°C (60°F)
Average Elevation2426 m (7959 ft)
Average Yearly Precipitation222 cm/y (87 in/y)
Population1496
Population Density249 people per km2 (748 people per mi2)
Town AuraInvocation
Naming
Native nameFìkh Jt-93v Wur
Pronunciation/xɨˈgɛxka/ /wur/
Direct Translation[loss] [acronym]
Translation[Not Yet Translated]

Fìkh Jt-93v Wur (/xɨˈgɛxka/ /wur/ [loss] [acronym]) is a subtropical Town located in Wìkhgomǐhmì Zone, Uh-25vdebaq District, within the Federation of Alveria.

The name Fìkh Jt-93v Wur is derived from the Constructi language, as Fìkh Jt-93v Wur was founded by Èqte Fyëm, who was culturaly Constructi.

Climate

Fìkh Jt-93v Wur has a yearly average temperature of 16°C (60°F), with its average temperature during the summer being a pleasant 22°C (71°F) and its average temperature during the winter being a cold 10°C (50°F). Fìkh Jt-93v Wur receives an average of 222 cm/y (87 in/y) of precipitation, most of which comes in the form of rain during the summer. Fìkh Jt-93v Wur covers an area of nearly 6 km2 (2 mi2), and an average elevation of 2426 m (7959 ft) above sea level.

Overview

Fìkh Jt-93v Wur was founded durring the late 13th century in winter of the year 1183, by Èqte Fyëm. The establishment of the new community went well, though many minor issues had to be solved as time went on. This was enough to delay construction and push back the formal opening ceramony, leading to some embarisment for Èqte Fyëm.

Fìkh Jt-93v Wur was built using the conventions of Constructi durring the late 13th century. Naturaly, all settlmentss have their own look to them, and Fìkh Jt-93v Wur is no diffrent. The town's buildings feature waddle and daub construction with good timber frames and a stone foundation protected by thatched or shingled rooves. Most buildings with second floors are built in such a way as to overhang into the streets on the upper floors for more space, as building size seems to be the primary indicator of wealth within the community. Most buildings are not decorated with any integral features, but instead use ivy, flowers, and other natural elements in planters of on trellices to breathe life into the structure they grow upon.

Fìkh Jt-93v Wur is buildings are built arround a single premissive canals mainstreet which forms a counterclockwise spiral to give the town a over all circular shape. The town sits comfortably behind a palisade wall complete with a timber gatehouse and battlments. Fìkh Jt-93v Wur's timber-based walls are in an unremarkable state. To some, this is the ideal sate for defences to be in. In need of absoutly nothing, and ready to serve the town as needed.

A look around Fìkh Jt-93v Wur makes you wonder how anything ever gets done. The locals have clear, obvious rivalries with one another, as seen through clenched teeth and fake smiles. What’s more, there is a serious lack of any organization and planning in Fìkh Jt-93v Wur’s layout as well as the local’s behaviors. The town seems to be a den of chaos where tongues are forked and local customs do not exist.

Civic Infrastructure

Fìkh Jt-93v Wur possesses a city-wide Aethary Link which provides Aethary access anywhere within its metropolitan. This allows citizens who can afford the relevant devices access in their places of work, and rarely homes.

Fìkh Jt-93v Wur has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Fìkh Jt-93v Wur. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Fìkh Jt-93v Wur's parks.

Fìkh Jt-93v Wur has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Fìkh Jt-93v Wur.

Fìkh Jt-93v Wur has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Fìkh Jt-93v Wur has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Fìkh Jt-93v Wur has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Fìkh Jt-93v Wur's public wards, blessings, and other arcane systems.

Fìkh Jt-93v Wur possesses an older civil lighting system consisting of street lamps. These lights provide nighttime illumination to most city streets.

Fìkh Jt-93v Wur has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Fìkh Jt-93v Wur's natural decorations nor waterways.

Fìkh Jt-93v Wur has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Fìkh Jt-93v Wur has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Cultural Notes

Fìkh Jt-93v Wur's chapel was built using a different architectural style from the rest of the town. The style used is based upon new and innovative technologies of construction and the idea that form should follow function. It was an embrace of minimalism and a rejection of ornament. The style became characterized by an emphasis on volume, asymmetrical compositions, and minimal ornamentation..

In Fìkh Jt-93v Wur hail is always enormous, yet harmlessly plinks off people, creatures, and structures.

The Woghemoth near Fìkh Jt-93v Wur are known to be almost tame, such that they can be put to domestic use.

Fìkh Jt-93v Wur's citizens partake in a curious ritual relating to their local kami. It takes place in autumn and involves consuming a local toxin to channel Summoning energies of tier 2 via throat singing.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 3
  • Farmers: 4
  • Farm Laborer: 8
  • Hunters: 5
  • Milk Maids: 3
  • Ranchers: 2
  • Ranch Hands: 4
  • Shepherds: 3
    • Farmland: 5998 m2
    • Cattle and Similar Creatures: 374
    • Poultry: 4488
    • Swine: 299
    • Sheep: 14
    • Goats: 2
    • Horses, Mounts, and Beasts of Burden: 149

Craftsmen

  • Arms and Toolmakers: 3
  • Blacksmiths: 3
  • Bookbinders: 1
  • Buckle-makers: 2
  • Cabinetmakers: 3
  • Candlemakers: 5
  • Carpenters: 5
  • Clothmakers: 4
  • Coach and Harness Makers: 1
  • Coopers: 3
  • Copper, Brass, Tin, Zinc, and Lead Workers: 2
  • Copyists: 1
  • Cutlers: 1
  • Fabricworkers: 3
  • Farrier: 9
  • Glassworkers: 4
  • Gunsmiths: 3
  • Harness-Makers: 1
  • Hatters: 3
  • Hosiery Workers: 1
  • Jewelers: 1
  • Leatherwrights: 3
  • Locksmiths: 1
  • Matchstick makers: 2
  • Musical Instrument Makers: 2
  • Painters, Structures and Fixtures: 1
  • Paper Workers: 2
  • Plasterers: 2
  • Pursemakers: 2
  • Roofers: 1
  • Ropemakers: 1
  • Rugmakers: 1
  • Saddlers: 2
  • Scabbardmakers: 3
  • Scalemakers: 1
  • Sculptors, Structures and Fixtures: 1
  • Shoemakers: 1
  • Soap and Tallow Workers: 4
  • Tailors: 8
  • Tanners: 1
  • Upholsterers: 2
  • Watchmakers: 1
  • Weavers: 4
  • Whitesmiths: 1

Merchants

  • Adventuring Goods Retellers: 1
  • Arcana Sellers: 1
  • Beer-Sellers: 2
  • Booksellers: 2
  • Butchers: 3
  • Chandlers: 3
  • Chicken Butchers: 3
  • Entrepreneurs: 1
  • Fine Clothiers: 3
  • Fishmongers: 4
  • Potion Sellers: 2
  • Resellers: 6
  • Spice Merchants: 2
  • Wine-sellers: 3
  • Wheelwright: 2
  • Woodsellers: 1

Service workers

  • Bakers: 9
  • Barbers: 8
  • Coachmen: 2
  • Cooks: 5
  • Doctors: 3
  • Gamekeepers: 2
  • Grooms: 1
  • Hairdressers: 4
  • Healers: 4
  • Housekeepers: 4
  • Housemaids: 9
  • House Stewards: 4
  • Inns: 1
  • Laundry maids: 2
  • Maidservants: 5
  • Nursery Maids: 2
  • Pastrycooks: 5
  • Restaurateur: 5
  • Tavern Keepers: 5

Specialized Laborer

  • Ashworkers: 1
  • Bleachers: 1
  • Coal Heavers: 3
  • In-Town Couriers: 3
  • Long Haul Couriers: 3
  • Dockyard Workers: 3
  • Hay Merchants: 1
  • Leech Collectors: 3
  • Millers: 3
  • Miners: 3
  • Oilmen and Polishers: 2
  • Postmen: 3
  • Pure Finder: 1
  • Skinners: 4
  • Tosher: 2
  • Warehousemen: 5
  • Watercarriers: 3
  • Watermen, Bargemen, etc.: 4

Skilled Laborers

  • Accountants: 1
  • Alchemist: 2
  • Clerk: 3
  • Dentists: 1
  • Educators: 4
  • Engineers: 2
  • Gardeners: 1
  • Mages: 1
  • Plumbers: 1
  • Pharmacist: 1
  • Scientists: 1

Civil Servants

  • Adventurers: 1
  • Bankers: 2
  • Civil Clerks: 3
  • Civic Iudex: 1
  • Exorcist: 3
  • Fixers: 1
  • Kami Clerk: 2
  • Landlords: 3
  • Lawyers: 1
  • Legend Keepers: 2
  • Militia Officers: 12
  • Monks, Monastic: 4
  • Monks, Civic: 4
  • Historian, Oral: 3
  • Historian, Textual: 1
  • Policemen, Sheriffs, etc.: 3
  • Priests: 5
  • Rangers: 2
  • Rat Catchers: 2
  • Scholars: 2
  • Spiritualist: 2
  • Storytellers: 6
  • Military Officers: 5

Cottage Industries

  • Brewers: 4
  • Comfort Services: 5
  • Enchanters: 1
  • Herbalists: 1
  • Jaminators: 4
  • Needleworkers: 4
  • Potters: 2
  • Preserve Makers: 4
  • Quilters: 2
  • Seamsters: 8
  • Spinners: 4
  • Tinker: 1
  • Weaver: 3

Artists

  • Actors: 1
  • Bards: 2
  • Dancers: 1
  • Engravers: 1
  • Glaziers: 1
  • Inlayers: 1
  • Musicians: 4
  • Playwrights: 1
  • Sculptors, Art: 1
  • Wood Carvers: 5
  • Writers: 5

Produce Industries

  • Butter Churners: 4
  • Canners: 4
  • Cheesmakers: 5
  • Millers: 2
  • Picklers: 2
  • Smokers: 1
  • Stockmakers: 1
  • Tobacconists: 2
  • Tallowmakers: 3

480 of Fìkh Jt-93v Wur's population work within a Foundational Occupation.

897 of Fìkh Jt-93v Wur's population do not work in a formal occupation, but do contribute to the local economy. 119 (8%) are noncontributers.

Points of Interest

Fìkh Jt-93v Wur produces some wonderful cultural artifact or trains famous artists. The product might be some exceptional cloth, or artistic luxury good, or the scholarly fruits of a famous academy. Trained artists might be students of a particular school, or the apprentices of the current masters of a long artistic tradition who dwell here.

POI

History

The the a crystal of Enchantment, an a crystal imbued with potent amounts of Enchantment energies was created in Fìkh Jt-93v Wur by in time immemorial, reportedly some time during the late 2nd century.

History